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AVANT-GARDE AND COMICS
Serious Cartooning
by M. Todd Hignite
A great deal of attention has
been given recently to contemporary American comic book art, and
thankfully it no longer seems necessary to qualify a discussion
of the medium with the disclaimer that one is not merely
speaking of a marketing trend (Îgritty realismâ) for the
superhero set. Regardless of sociological justifications,
escapist superhero fare today constitutes the least interesting
genre from any time period in the mediumâs history. Previously
described Îalternativeâ works are rightly the only comics even
looked at by anyone other than cultural studies academics
explicating the cultural myths of super-slugfests, uncritically
nostalgic profiteering baby boomers, and 12-year-old boys. The
newfound visibility of artistic-minded comics is mainly due to
the expansion of the medium outside its slim pamphlet confines,
specifically by way of the numerous book form collections that
have begun to appear from American comic publisher Fantagraphics,
Canadaâs Drawn and Quarterly, and Pantheon Books, which has made
a commitment to reprinting serialized contemporary works and
publishing crisply designed historical studies. As a result,
works previously ignored by the mainstream press and scholarly
art and literary publications are now immediately more
palatable: no matter the content, lushly produced hardcover
books are much easier to digest for those not in the know than
the perpetually stigmatized comic book.
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Charles
Burns, ãBlack Holeä from
Black Hole #5, 1998, ink on paper
(photo courtesy Fantagraphics). |
Coinciding with the mediumâs
hardcover respectability are some of the most conceptually
ambitious and formally impressive works of the last 30 years,
and the corresponding accolades have been rolling in. Joe Sacco,
whose most recent volume of Îcomic-strip journalismâ is titled
Safe Area Gorazde: The War in Eastern Bosnia 1992-1995, won a
Guggenheim Foundation Fellowship; cartoonist Ben Katchor was
awarded a MacArthur Genius Grant; and Chris Ware, critically
acclaimed within the comic community for the last decade, has
recently garnered widespread critical and popular attention and
been nominated for numerous prestigious literary awards for his
recent collection Jimmy Corrigan, The Smartest Kid on Earth. The
film Ghost World, adapted by cartoonist Daniel Clowes and
director Terry Zwigoff from Clowesâ serialized comic of the same
name from the pages of his series Eightball, met with
universally rave reviews. Articles on the new golden age of
comic art tend to focus on a select few artists, not necessarily
because of superior artistic achievement, but rather because of
this increased accessibility, both in terms of name recognition
and availability in chain bookstores. Of course, the recent
embrace can only be considered positive (although unfortunately
superficial in many instances) in terms of acknowledgment as an
art form. As cartoonist Jaime Hernandez, who, along with his
brothers Gilbert and (occasionally) Mario, has been producing
the essential Love and Rockets on and off for 20 years, states,
ãWe need all the help we can get.ä Yet it seems the attention
has not altered deeply ingrained attitudes about the modest form
itself, which has remained basically unchanged since its
inception in the 1930s, nor attracted many serious minded
aesthetes to the wide-ranging comic book, which as a medium has
had the historical freedom of flying ãbeneath the critical
radar.ä This is unfortunate, as the slim booklet with brightly
colored covers most effectively exemplifies the unique
characteristics of the form, displaying a total integration of
design and endlessly varied content. As Clowes, ever the
contrarian, states: ãI think that the average reader is far more
open to a well-designed book than to a standard comic book. The
comic book format is really out-dated and makes almost no sense
anymore as a consumer item. The cost of printing a comic is more
than the cost of producing a CD, but the cover price must be
kept so low that profit is nearly impossible. Most people would
be willing to read Jimmy Corrigan or Maus [the 1992 Pulitzer
Prize winning collection by Art Spiegelman] on a subway, but
very few would feel comfortable reading a standard comic book
pamphlet. For these and many other more personal reasons, I
prefer the comic pamphlet.ä
In addition to collected works,
comic art is also becoming an increasing presence in the art
museum and gallery arena, and not necessarily for the better.
Comics are a sequential language, employing complex narrative
structures that tinker with the conventions of the medium, and
are undeniably altered when taken out of this narrative context
to function as a singular art object. As Clowes puts it, ãI
usually agree to put my work in galleries only with the intent
of either selling it, or drawing the attention of affluent
art-patron types to our humble ghetto.ä While original pages are
informative of process (and enormously satisfying
aesthetically), the conception of most museum exhibitions is
suspect at best. The 1980s saw a progression of shows that,
while paying lip service to breaking down a Greenbergian
hierarchy of acceptable art forms by graciously admitting comics
to their hallowed halls, paradoxically reinforced such a schism
by presenting comic strip and book art as merely source material
awaiting high art molding, which would alchemically transform
into Îartâ worthy of merit.1 This process of transformation was
fully manifested in ãComic Iconoclasm,ä organized by the
Institute of Contemporary Art, London, 1987 and, of course, in
the Museum of Modern Artâs much derided ãHigh & Low: Modern Art
and Popular Culture,ä 1991. While not an invalid approach to
painting, such hierarchical classification is intentionally
myopic in terms of comic art, and at this point, laughably
obsolete.2 ãMisfit Lit,ä 1991, curated by Fantagraphics
publisher Gary Groth and solely comprising comic art, attempted
to remedy this gradual ossification. However, this outdated view
puzzlingly continues to pervade the institution-as witnessed by
ãBizarro World! The Parallel Universes of Comics & Fine Artä at
the Cornell Fine Arts Museum, Rollins College, 2000, an
exhibition that treated comics as a Îparallelâ rather than
subservient medium. Gallery exhibitions, less restricted by such
cause and effect dialectics, have been more interesting and
ambitious, with a number of artists such as Gary Panter
exploring the language in several media. However, most artists
are committed to mining the specific rewards of the comic
medium. As Hernandez states: ãA gallery showing is more of an
afterthought for my work. I would draw much larger if it was the
opposite.ä The medium is particularly craft-oriented (with no
gimmickry, technological or otherwise, displaying a decided lack
of pretension) and plays on a dialogue between an inbred
fetishization of glossy collectible and the comicsâ disposable
origins. Comic art must be discussed as an egalitarian form
that, due to its marginalized
history, is, if not hostile to,
certainly aloof from the audience and concerns of corporate
gallery art3, and defined by vastly different characteristics
due to its reproductive nature and modes of distribution:
justification as Îartâ is exactly the wrong approach.4 Such
reluctance in America to navigate comics is not at all the case
globally. Europe and Japan, for example, acknowledge cartoonists
both critically and popularly.
So what are the unique
achievements within this medium, the goals of cartoonists
attempting to elevate the form? A good deal of writing on comic
art remains bogged down in academic and theoretical mire or
tends toward the merely celebratory. Comic art conveys an
expansive, layered visual story that uses a wide array of formal
devices to advance (however discursively) a singular narrative
viewpoint. The form is marked by a continual experimentation,
but rarely for its own sake. As Clowes points out in his Modern
Cartoonist chapbook, comics are spiked with immediate visceral
unconscious nostalgia for the formative period of childhood when
one first experienced the language; an inherent self-referentiality
combines with formal experimentation and narrative disruption:
content and form are deftly intertwined. Contemporary comicsâ
use of figurative imagery and narrative devices are the most
sophisticated of any medium, and their predominant sympathy with
the plight of the downtrodden outcast reveals an allegiance
reflected in the stature of the medium itself. The comic format
is unbound by constraints of Îpurityâ or propriety; rather they
are all-encompassing in terms of style (from the ragged to the
precious) and subject matter. Of course, many artists stand by
dismantling storytelling and iconographic, and such
cannibalistic tendencies are ever-present subterranean
undercurrents.
The formâs 105 year history,
noteworthy for its heritage of commercially driven trashiness
(and admittedly plagued with a past largely comprising hackwork)
is also undeniably rich with individual achievement. While
artists created a good deal of highly inventive artwork and
iconic imagery in early comic books, much of the work is far
more interesting from a biographical/social historical point of
view: the industrial conditions of the assembly line, or Îshopâ
system, gave rise to a disjointed surrealism, whereby formulaic
action tales marketed for children masked bizarre nightmares
when read by a perceptive adult. Comic books as a form developed
much later than the newspaper strip (the mid-1930s as compared
to 1896) but the two are currently closely intertwined.
Contemporary cartoonists look directly back to pioneering strip
artists as cartoonists in the truest sense who manipulated every
aspect of written and drawn presentation.5 Strips such as Winsor
McCayâs Dream of the Rarebit Fiend and Little Nemo in
Slumberland, George Herrimanâs Krazy Kat, Frank Kingâs Gasoline
Alley (which introduced the passage of Îreal timeâ into the
medium) and Elzie Segarâs Thimble Theatre pioneered a
sophisticated visual-textual interplay that hovers majestically
over todayâs cartoonists.6 The comic book conventions
(especially the superhero type) from the early period, ripe with
psycho-sexual undercurrents and thinly veiled by escapist
adventures and power fantasies, were savagely deconstructed by
Harvey Kurtzmanâs Mad in the 1950s, and brought to the fore (to
say the least) by the underground comix movement in the late
1960s, a period characterized by a loss of faith in programmatic
modernist ideals. Comics began to achieve some amount of
artistic status as narrative content in visual art was no longer
necessarily the kiss of death, therefore a narrative/figurative
form was not immediately dismissed as unworthy of attention. In
the 1980s, artist, historian and avant-garde spokesperson Art
Spiegelman, along with Françoise Mouly, edited Raw, an anthology
of international avant-garde comics that originally serialized
Spiegelmanâs Maus. In addition to other like-minded travelers,
artists included in Raw demonstrated that the medium displays an
elasticity capable of dealing with virtually any subject matter,
from the Holocaust to pornography. Perhaps more than any other,
contemporary artists look to mandarin Robert Crumb as
ideological role model, if not in terms of specific subject
matter then certainly in terms of his expertly crafted approach,
markedly lacking in concession (or restraint). No cartoonist has
advanced the move toward a personal aesthetic more than Crumb:
his example of dogged introspection and his total rejection of
the mediumâs most egregiously pandering elements have encouraged
a generation of inventively Îautobiographicalâ and socially
concerned cartoonists.
Major achievements over the
last decade have resulted from various techniques of narrative
experimentation. Jaime Hernandez movingly weds multi-layered
narratives, exploring Mexican-American culture and the Southern
California punk milieu, with radical fissures of time, place and
point of view. Conversations trigger entire histories, implied
by the subtlest visual cues. Hernandez integrates an expansive
tapestry of humanity: characters and locales imaginatively
rendered through telling minutiae, and transcending mere realism
to achieve truth through a snappy and increasingly pared down
shorthand style that provides only the vital marks necessary to
define characters. As the artist states: ãItâs like growing
older. There are just some silly details in life that donât
matter as much as they did when youâre younger. Iâd like to
think my line has matured over the years, for lack of a humbler
anecdote.ä Such richness was fully achieved in his multi-issue
narrative Wigwam Bam (originally serialized in the early 1990s),
a panoramic meditation on absence also delving into ethnic and
provincial stereotypes. Hernandez explores the singularity of
the form through a balance of visual and textual information
(which transcends the goals of illustration), evoking the
passage of time through surroundings and physical objects. His
command of black and white weight, solidity, and perspective
foregrounds the languageâs blatant distancing effects for
critiquing any action or situation. Hernandez creates
multi-faceted (i.e.: realistic) depictions of women, replete
with humor and pathos, always resisting didactic moralizing. His
stories incorporate an instant back and forth totality,
alternating between direct spontaneity of execution and
painstaking detail. Hernandezâs work represents the challenge of
the medium: to visually depict the non-visual-thoughts and
memory-by using collectively remembered, standard techniques of
the medium without being clichéd.
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Daniel
Clowes, ãGynecologyä Splash Page from Eightball #17, 1996,
p. 3, ink on paper (photo courtesy Fantagraphics). |
Daniel Clowesâ 1996 story
Gynecology incorporates the artistâs biting social critique in
an indictment of a prematurely embittered failed artist,
articulating many of the background elements later present in
the Ghost World film. In Clowesâ comics, the inherent unreality
of the language functions symbolically, allowing greater room
for personal interpretation: the work transcends the literal;
metaphor and symbol are a given. Gynecology epitomizes the
strength of the comic language: the stilted flatness, or Îdeadâ
quality, is a positive effect (chaotic fight scenes in comics,
mostly anathema to contemporary concerns anyhow, cannot compete
with digital technology). Clowesâ deliberately slow, downbeat
rhythm, which focuses on spiritual and physical emptiness and
renewal, creates a specific reader interaction that rewards
multiple readings, expanding in scope over time. Despite claims
that the two are practically synonymous, the comic language
relates closely to cinematic storytelling devices only in the
descriptions of visual techniques-angles, depth of field,
staging. The artistic production could not be further apart,
specifically in the nature of viewer interaction. Clowes
observes, ãComics have nearly all of the storytelling
capabilities of film, without any of the constraints. Each has
its own strengths and weaknesses. I find it much easier to show
the inner life of a character in comics, for instance. A film
must work first and foremost on the surface; any depth will only
be experienced subliminally on the first viewing. I expect more
from my comic book readership than I do from a film audience.
Reading comics is more interactive than watching a film, more of
a direct communication between two individuals.ä The artist
explores the translation of stereotypically cinematic
conventions into comics in his most recent sustained story, the
visual and textual clue-laden book-length David Boring. Clowesâ
command of characterization and dialogue create a dizzying
cross-examination of all levels of creativity and artifice.
Future readers will see his microscopically specific, heartfelt
portraits as achieving as close to a definitive portrait of an
historical moment as Crumbâs.
Charles Burnsâ opus Black Hole
sharpens the artistâs dissection of ãdark, hidden high school
horrors,ä 7 the post-adolescent period in which comic book
imagery wielded great power. Burns perfectly mimics the
antiseptically cool, mechanical style of pre-1960s comics to lay
bare (and subvert) the menacing subtexts hinted at in romance
stories and alien invasion cautionary tales. He actually pushes
the impossibly slick and coldly clinical inking past the level
to which it had hardened in the 1950s, to read jarringly as
somehow mechanically produced (prior to reproduction). Burns
composes each panel iconically, with a heightened sense of
drama, calling attention to the static artificiality of the
language. The artist revels in the disreputable elements of
subject matter and art that characterize the mediumâs history,
deconstructing the horrific that lurks in melodrama.
For the last 10 years, Chris
Wareâs Acme Novelty Library has been the most obvious example of
comicsâ formal experimentation, gracefully combined with warmly
emotional narratives. His work, more so than any other,
incorporates the page design and layout artistry of strip
pioneers into the comic book format. Thrilling Adventure
Stories, which appeared in a 1991 issue of Raw, consists of
parallel stories running simultaneously in text and imagery,
strangely combining a recounting of racism with panels from an
archaic 1940s superhero yarn, short-circuiting assumptions about
reading the form. In the contemporary climate of rampant design
shortcuts, Wareâs level of craft for a reproductive medium seems
practically Sisyphean, exploring the narrative and emotional
possibilities of every formal device. As this integration is a
monumentally laborious process, the devotional aspect is
inspiring. Wareâs work exploits comicsâ unique rhythmic balance
(Îvisual-writingâ as articulated by pioneer cartoonist Will
Eisner), which conflates the space of art and the time of
literature to create a new language. Wareâs comics are expansive
in their humanity, a characteristic of much contemporary work.
As cultural critic Gilbert Seldes wrote about George Herrimanâs
Krazy Kat,
ãIt is wise with pitying irony; it has delicacy, sensitiveness,
and an unearthly beauty.ä
8
The time has come to cease
parroting clichés that Îcomics are not just for kids anymoreâ
and begin to examine seriously the achievements of book and
strip forms. While previously viewed as fodder for fine art
transformation, the bulk of recent scholarly and popular
literature (with the notable exception of The Comics Journal)
skirts serious discussion of individual works in favor of an
exclusive focus on either the formal aesthetics of the form or
the mass sociological impact of comics (as merely culturally
symptomatic). Such a widening of the critical net conveniently
avoids content, resulting in the flip-side of the universally
despised dogmatically formalist coin. Everything from
advertising campaigns to postcards can now be unflinchingly
exhibited and explicated without the qualification of influence,
as they pose no threat. This is not the case with comics, as
artistic aspirations within such a format still embarrass.
Florid justifications, by way of perpetual comparisons to other
art forms, are no longer necessary: the field is wide,
characterized by disparate voices, genres, and formats, with a
proliferation of quality small and self-publishers (from
mini-comics and wordless pocket-size booklets to folio scale
tours de force) all displaying a strikingly noble level of
craft; conferences such as the annual International Comic Arts
Festival bring together a vast spectrum of cultural approaches.
Comics constitute a mass cultural form that eagerly embraces its
materiality (however ephemeral) and technological irrelevance in
a culture that views such irrelevancies as anachronisms. Within
the singular nature of the form, one finds a sense of urgency, a
danger, in the lack of editorial restriction or logistical
impediments. The invalid comparison of comics with Îartâ is
pointless: they exist as a profoundly rich, meditative art form
in our landscape of digital detritus.
NOTES 1. The coopting of
iconography and both formal and narrative devices by Îgallery
artistsâ is at this point the least interesting and fruitful use
of the medium. 2. Such obsolescence is implicitly tied to
criticismâs confusion regarding not only stratified artistic
accomplishment but also the literary component of comic art. 3.
The nature of contemporary comic books as a Îmassâ form is open
to discussion: many contemporary print runs are miniscule, often
10,000 or far less, as compared to those of early comic books,
which could be 100,000 or more. The Pantheon published David
Boring by Daniel Clowes had a print run of 20,000 and Chris
Wareâs Jimmy Corrigan, The Smartest Kid on Earth currently has
55,000 copies in print. 4. If concerned primarily with
levels of cultural dialogue, there are numerous methodologies
that do not imply subservience. One could approach thin printed
comic pamphlets as political tracts, for example, that
manipulate Îhigh artâ conventions. 5. Although assistants were
employed by strip artists, the working relationship of these
artists to printed product was entirely different than the
segregated duties of the early comic book artist. 6. Excellent
studies of the formâs history include: Bill Blackbeard and Dale
Crain, eds. The Comic Strip Century: Celebrating 100 Years of an
American Art Form. Englewood Cliffs, New Jersey: O.G. Publishing
Corp., 1995; Bill Blackbeard and Martin Williams, eds. The
Smithsonian Collection of Newspaper Comics, Washington, D.C. and
New York: Smithsonian Institution Press and Harry N. Abrams,
Inc., 1977; and Robert C. Harvey, The Art of the Funnies: An
Aesthetic History. Studies in Popular Culture, M. Thomas Inge,
General Editor. Jackson, Mississippi: University Press of
Mississippi, 1994. 7. Charles Burns, Black Hole #1, Kitchen Sink
Press, 1995. n.p. 8. Gilbert Seldes, ãThe Krazy Kat That Walks
by Himselfä, in The Seven Lively Arts, New York and London:
Harper & Brothers, 1924, p. 245. This observation aptly
describes numerous contemporary cartoonists, of which I have
only touched upon a few. In addition, artists Seth, Julie Doucet,
and Chester Brown immediately come to mind.
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